Tuesday, November 22, 2016

Team Composition

Here is how our sub-team' are formed

Tanmayee & Kirara - Deep sea And Tall Mountain/ Storm the Castle
Varun and Pranav - Weather or Not/ Battery Buggy
Saanika and Aarya - Science Jeopardy/ Goldberg's Garage


Competition Rules: Weather or Not

WEATHER OR NOT

Description:

Students will answer questions involving content knowledge and process skills in the area

of meteorology and geology in test format.

Number of Participation: 2

The Competition:

1) Topics of weather and geology in 4th/5th grade textbooks will be covered in addition to

the following advanced topics:

 Natural Phenomena and Disasters (ex- Tornados, Blizzards, etc.)

 Weather Patterns (ex- El Nino)

 Instruments used in Meteorology

 Rock Cycle

 Water Cycle

Scoring:

1) Questions will be assigned point values dependent on question difficulty. Students will

be ranked from highest to lowest score. Ties will be broken with predetermined tiebreaker

questions.

Competition Rules: Deep Sea, Tall Mountain

DEEP SEA, TALL MOUNTAIN

Description:

Students will answer questions involving content knowledge and process skills in the area

of environmental science in test format.

Number of Participation: 2

The Competition:

1) Topics of biology in 4th/5th grade textbooks will be covered in addition to the following

advanced topics:

 Energy Flow (Pyramid)

 Symbiotic Relationships

 Cycles (Water, Carbon, Nitrogen)

 Population growth (Exponential/Logistic growth, Carrying Capacity, know how to

read a population graph)

 Food chains/ Food webs

 Community interactions in general

Scoring:

1) Questions will be assigned point values dependent on question difficulty. Students will

be ranked from highest to lowest score. Ties will be broken with predetermined tiebreaker

questions.


Competition Rules: Battery Buggy

BATTERY BUGGY

Description:

Teams construct a vehicle that uses electrical energy to travel a certain distance.

Number of Participants: 2

Approximate Time: 45 minutes

The Competition:

1) Competitors must design and construct a vehicle prior to competition that will travel

10.0 meters in a straight line.

2) Electrical energy used within the vehicle for any purpose must be stored in

commercially available batteries labeled with their voltage by the manufacturer. The

vehicle must use no more than 4 individual cells (labeled 1.5 volts or less each) or one

single battery pack (labeled 4.8 volts or less). Batteries need not be installed until

immediately prior to the run.

3) Components may be purchased or made by the competitors. (ex.: motors, gears,

chassis, etc.). A list of materials used should be included in the Build Binder.

4) The entire vehicle must fit within a 30 cm. x 30 cm. space when in ready to run

configuration. There is no limit on the height of the vehicle.

5) Competitors must start the vehicle by actuating a switch using a pen, pencil, dowel,

or similar device (provided by Event Officials). The switch must be designed so that the

action of starting it is perpendicular (up or down) to the floor. A horizontally activated

switch is a construction violation and will lead to a penalty.

6) The vehicle must have a fixed, pointed object whose tip is referred to as the fixed

point. The fixed point must be on the front of the vehicle and within 1 cm of the track

surface. All distance measurements will be based on the fixed point.

7) The wheels must be the only parts of the Battery Buggy that contact the floor.

Scoring:

1) Each Run Score is the sum of 2 Components: The Distance Score and the Time

Score. The distance score is the distance from the fixed point to the Final Point in

millimeters. The Time Score is 25 times the official run time measured in seconds.

Teams will be allowed 2 runs, the better score will be used.

2) A maximum of 50 points can be awarded for a neat and well documented Build

Binder.

Competition Rules:Storm the Castle

STORM THE CASTLE

Description:

A team of two (2) students will design and construct a trebuchet device to shoot a

beanbag at a target that is placed 6 meters away.

Number of Participants: 2

Approximate Time: 45 minutes

The Competition:

1) Students are to design, construct, and bring to the tournament a trebuchet device

similar to (but not limited to) the sample below. Also, please bring 2 goggles.

2) Catapults are NOT limited to the above design but must fit in an imaginary box with

dimensions 50 cm x 50 cm x 70 cm and made of no construction grade material, with

as few or as many shooting positions as needed to hit a target.

3) Evidence should be collected and presented on a data table which includes the

various designs and ranges produced.

4) The target consists of three to twenty concentric rings with a dot at their center. The

smallest ring is approximately 10cm in diameter with approximately 10 cm between

rings. The center dot is approximately 3 cm in diameter. The center of the target will be

locate between four and ten meters from the starting line.

5) No part of the trebuchet may extend beyond the starting line.

6) Contestants will shoot twice.

7) Bean Bag restrictions: Must be made of cloth or vinyl, no larger than 5in. x 5in. and

no heavier than 30 oz.

Scoring:

1) The score for each shot will be determine by the smallest ring (highest number) any

part of the bean bag is touching or inside of when it comes to rest. The smallest ring is

worth twenty (20) points, with each successively larger ring worth 1 less point.

2) In addition to the 20 points for the smallest ring, an “X” will be awarded for all shots

where any part of the bean bag is touching or within the center dot.

3) The final score will be equal to the sum of the numerical scores for both shots.

4) The greatest number of points determines the winner.

5) Ties will be broken in favor of the team with: first, the most Xs; second, the most

twenties (20), continuing with nineteens (19) through ones (1). Any remaining ties will

be broken in the same manner comparing each shot, 1st through 3rd, in order.

6) A maximum of 50 points can be awarded for the Storm the Castle Build Binder,

which must contain a data table of various variables of your choice (arm length,

counterweight, etc.) and the range produced.

Competition Rules: Goldberg's garage

GOLDBERG’S GARAGE

Description:

Participants will design, build, bring, and test a Rube Goldberg- like Device, which

incorporates Action Transfers and at least 4 of the 6 simple machines to accomplish a

given task in 35 seconds. The task will be identical for each team. Devices will be

constructed prior to the competition.

Number of Participants: 2 team members

Approximate Time: 10 minutes (Set-Up) and 10 minutes (Competition)

The Competition:

1) Teams will complete the following task with their device:

 Raise a flag at the end of 35 seconds

2) The device will be started by the team rolling a toy car. Once the device is started,

the team must step back and wait behind the line designated by the competition

Officials.

3) The device must fit inside an imaginary box 2feet long x 2feet wide x 3feet

high. Please note that this is a large dimension; however make certain that your device

will fit through a single door opening. The device may not use electrical, heat,

chemical, or electromagnetic energy or any other harmful items. The device should be

strictly operated on mechanical energy. All sources of energy and actions must take

place within the imaginary box before, during, and after the device’s operation. The

device will be placed on the ground, not on a table.

4) The task must be accomplished between 30-40 seconds.

5) Points are awarded for each UNIQUE ACTION TRANSFER, 10 points for each Action

Transfer,and a maximum of 50 points for 5 Action Transfers. These do the following:

 Create a unique action.

 Cause a subsequent action that contributes to the completion of the task.

6) Points will also be awarded for incorporating at least 4 of the 6 simple machines. No

extra points will be awarded for using all 6 simple machines.

7) Teams must submit a flow chart to the Event Supervisor as part of the Goldberg’s

Garage Build Binder that describes the sequence in which the Action Transfers will
occur and lists and explains the simple machines that the team has used. Scoring will

be based only on the Action Transfers and Simple Machines contained on the flow

chart. The ONE PAGE flow chart must be easy to follow (well organized, neatly done,

may contain diagrams and brief text).

8) Each device will also be subject to a safety inspection before operation. Uncontrolled

or hazardous non-shielded falling of launched objects, hazardous materials or spills,

hazardous flammable substances, use of electronic, chemical, heat, electromagnetic

sources can lead to disqualification.

Scoring:

The scoring is based on the number of Unique Action Transfers and the use of at least

4 of the 6 Simple Machines. These Action Transfers and Simple Machines must also be

documented in the ONE PAGE flow chart that is required in the Goldberg’s Garage Build

Binder. The term UNIQUE means that a particular Action Transfer can count only the

first time that it is used. Identical Action Transfers of the same type are allowed but not

scored. For example: a rolling ball that knocks down a series of cascading dominoes to

cause the next action is ONE Action Transfer. The rolling ball and the dominoes could

be used again, but would not be scored if used in the same order. Points will be

awarded as follows:

10 points awarded for each successful UNIQUE Action Transfer (A maximum of 5

Action Transfers will be scored. You can use however many you want, but only the first

5 UNIQUE Action Transfers will be scored for a total of 50 points).

20 points awarded for each simple machine used (A maximum of 4 simple

machines will be scored. You can use all 6 simple machines if you like, but only the first

4 UNIQUE simple machines will be scored).

50 points awarded for the successful completion of the task: raising a flag at the

end of 30-40 seconds

50 points awarded for the Goldberg’s Garage Build Binder and the creativity of

the Goldberg’s Garage device.

Penalties:

Subtract 1 point for each second over or under the 35 second requirement to

accomplish the required task.

NOTE: The team will have 2 trials of the device and the better time of the run will be

considered.

Competition Rules: Science Jeopardy

SCIENCE JEOPARDY

Description:

The nature of the game is to choose a category and a level of difficulty from the game

board and view and listen to an answer to a question. The first team to respond with an

appropriate question for the answer will be awarded the specific number of points and

will choose the next topic and level. Please view Jeopardy! episodes to get a better idea

of how this works.

Number of Participants: 2 team members

Approximate Time: Preliminary: 45 min. Final: 60 min.

Competition:

1) A preliminary written test on general science will take place among all the teams (2

members from each team). The 3 highest teams in that written test will be selected to

participate in the final round of Science Jeopardy.

2) In Science Jeopardy, there are 5 categories of answers with values from 100 to 500.

Difficulty of questions should increase with the point values.

3) A category and point value will be chosen from the game board and the answer

revealed. The event supervisor will present the answer on a projector so that all the

teams can see it at the same time and read the answer.

4) The first team to respond must provide the correct question. If it is not correct, the

other teams then have a chance to provide the correct question.

5) After the first two rounds, Final Jeopardy will be played. In this round, there is only

one question and the teams can choose how many points they wish to wager. If they

answer correctly they gain the wagered points, if they answer incorrectly, they will lose

the wagered points.

Scoring:

The team with the highest score wins. Ties will be broken by asking a tiebreaker set of

3 questions. The team that answers more questions correctly faster than the other

team will break the tie.